Token Economy
This Behavior Break describes what a Token Economy is, provides uses for it in the classroom, and gives a real-life example of how the system was used in a classroom. […]
This Behavior Break describes what a Token Economy is, provides uses for it in the classroom, and gives a real-life example of how the system was used in a classroom. […]
This Behavior Break discusses a whole class behavior management strategy called “Students vs. Teacher”. This strategy allows teachers to reinforce student’s behavior and “compete” against the teacher in a fun,
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This Behavior Break discusses a whole class behavior management strategy called “3 of a Kind”. This strategy allows teachers to reinforce student’s behavior and allow them to earn different larger
This Behavior Break discusses a behavior management strategy which involves using Punch Cards for your students. Punch cards can be used when students display appropriate behaviors in the classroom and
This Behavior Break discusses how to navigate a student through losing a reinforcer in the classroom setting. Reinforcer Loss Flowchart
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The Positive Principal Referral Program is used to recognize students for doing the right thing! In this Behavior Break, Trent Brewer will be interviewed about the program he developed and
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This Behavior Break will introduce the group contingency “Class Hero”. Implementation “How-To” Implementation Steps
TAG….YOU’RE IT! BRAG TAGS are fun and an inexpensive way to increase positive academic and social-emotional behaviors in your classroom.
This Behavior Break will cover the group contingency The Good Behavior Game.
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This behavior break provides information about preference assessments and how you can use them in the classroom setting. Preference Assessment Resources
Preference Assessments Read More »